For simplicity it might be easiest to start all users as Fourth Pick, and just see what happens.
If over time certain users need more scheduling preference, they move up a pick.
If certain users are generating too much scheduling power, move them down.
In general, more important users pick first and less important pick last.
General Guidelines:
Managers are given First or Second Pick status,
so they can pick the shifts they need and still have time for managerial duties.
Managers also can change the schedule at will, so they are always in control.
Full-time employees are given Third and Fourth Picks and allocated minimum hours,
assuring they have scheduling preference over per-diem workers and are scheduled for their normal hours.
Low priority per-diem employees are allocated Fith and Sixth Pick, no minimum hours,
and specific maximum hours. Assuring that per-diem employees
are the last to pick shifts, do not require hours on the schedule,
and max out at a certain number of hours. Autoscheduler fills the
schedule according to the Overall hour
settings and Thing hours
(Positions… Places) set by managers.
Managers create Things (positions…places…) to set the
rules of the game. Nurse, Lunch Bartender, or Bartender South Location
are examples of some common Things. By allocating
Minimum and Maximum hours
to the desired employees, managers determine who will cover the “Night Nurse”
and “Lunch Bartender” shifts the most.
Managers open the schedule for pick-ups and trades.
Employees pick up open shifts. Employees trade shifts.
Managers review the schedule and can make any adjustments
they want, on the fly, whenever. Automatically and in the
background, the point system accounts for everything,
making every trade and schedule fair.